白面 - So You Wanna Be A Hero?
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白面 - So You Wanna Be A Hero?
This section shall focus on the skills and strategies applied in the use of Hakumen. Please stand by for future updates to this post.
I won't spoil anything for those who don't know the story but I will give you some pointers. Hakumen is a boss from the Arcade version made playable on console. You will notice that he is somewhat slow , but he is not the type that relies on speed. He has a unique gauge that fills automatically and is necessary to perform his specials , Distortions & Astral. His play style is centered around patiently drawing out the battle & skillful use of the Magatama to deal severe damage with small combos. Let's take a dive , shall we?
I will describe his moveset using Arcade 8-Way joystick notation in the post below.
I won't spoil anything for those who don't know the story but I will give you some pointers. Hakumen is a boss from the Arcade version made playable on console. You will notice that he is somewhat slow , but he is not the type that relies on speed. He has a unique gauge that fills automatically and is necessary to perform his specials , Distortions & Astral. His play style is centered around patiently drawing out the battle & skillful use of the Magatama to deal severe damage with small combos. Let's take a dive , shall we?
I will describe his moveset using Arcade 8-Way joystick notation in the post below.
Re: 白面 - So You Wanna Be A Hero?
7 8 9 = \ ↑ /
4 5 6 = ← N →
1 2 3 = / ↓ \
【Normals】
5A - a light jab. quick poke , but short D=
5B - a forward kick aimed at the chest. good priorty , abuse this.
5C - a downward slice with Ookami. knocks down aerial foes and negates projectiles
6A - a shoulder attack. immunity to aerial attacks and aerial unblockable unless barrier blocked or instant blocked.
6B - a stomp. combos from 2A. causes knockdown for grounded & airborne.
6C - a wide arc slash with Ookami. can be "charged" for more damage. negates projectiles.
2A - a low punch. for high/low blocking mind games mostly. a bit slower than 5A.
2B - a fast low kick. best follwed up with 214+B
2C - a slash upward with Ookami. must be barrier or instant blocked if airborne. negates projectiles.
3C - a quick downward slash at the opponent's feet. causes knockdown on contact.
4 5 6 = ← N →
1 2 3 = / ↓ \
【Normals】
5A - a light jab. quick poke , but short D=
5B - a forward kick aimed at the chest. good priorty , abuse this.
5C - a downward slice with Ookami. knocks down aerial foes and negates projectiles
6A - a shoulder attack. immunity to aerial attacks and aerial unblockable unless barrier blocked or instant blocked.
6B - a stomp. combos from 2A. causes knockdown for grounded & airborne.
6C - a wide arc slash with Ookami. can be "charged" for more damage. negates projectiles.
2A - a low punch. for high/low blocking mind games mostly. a bit slower than 5A.
2B - a fast low kick. best follwed up with 214+B
2C - a slash upward with Ookami. must be barrier or instant blocked if airborne. negates projectiles.
3C - a quick downward slash at the opponent's feet. causes knockdown on contact.
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